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Una nueva actualización de 'GWENT' introduce gran cantidad de cambios

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Una nueva actualización de 'GWENT' introduce gran cantidad de cambios

Marco Gonzálvez Por Marco Gonzálvez

El 19 de Febrero 2017 | 01:46

El juego de cartas basado en el juego de cartas del universo de The Witcher recibe grandes cambios.

'GWENT' sigue en desarrollo mientras que los polacos de CD Projekt RED deciden cuando está totalmente terminado y una versión completa se pone a la venta en PC y Xbox One. Mientras esto pasa miles de jugadores disfrutan de la beta cerrada que lleva meses teniendo lugar en ambas plataformas y ayudan a equilibrar la fuerza de cada mazo y cada carta individual con su feedback.

Grandes cambios

Una nueva actualización que ya se encuentra disponible en el juego introduce un buen número de cambios en el juego equilibrando todos los ejércitos cambiando estadísticas de sus cartas individuales.

GWENT

General / Neutral

Commanders Horn now adds +4 to a row.

Triss Merigold can now target both sides of the board.

Merigold's Hailstorm, Skellige Storm and White Frost now let you choose one weather effect.

Monsters

Ancient Foglet strength changed from 6 to 5.

Avallach strength changed from 6 to 8.

Crones strength changed to 7,8,7.

Succubus strength change from 10 to 8.

Vran Warrior's Strength changed from 5 to 6.

Succubus will now place 'Agile' units on the opposite row upon moving them.

Vran Warrior will not consume a unit right after being played.

Skellige

King Bran now discards up to 3 cards and adds +1 base value.

Svanrige now draws cards first and then discards them.

Draig Bon Duh strength changed to 4.

Draig Bon Duh in no longer Relentless.

Draig Bon Duh ability changed to: add 3 base strength to 2 non-Gold units in your graveyard.

Clan Tordarroch Armorsmith strength changed from 6 to 5.

Clan Tuirseach Axeman gets +1 strength for every damaged unit on the opponents side of the board.

Ermion will now draw 2 cards and discard 2 cards.

Northern Realms

Kaedweni Siege Support can now only be placed on the siege row.

Reinforcements will now be able to target all Bronze cards, even if there are no copies left in the deck

Scoia'tael

Added a 1 turn timer to Dennis Cranmer - will now reset all other non-Gold units on the row at the end of the round.

Nilfgaard

Impera Brigade is now boosted only by spying units on opponents side of the board.

Treason now adds +8 to a opposing spying non-Gold unit.

Mangonel strength changed to from 4 to 6.

Spotters now recieve +1 for each revealed card wherever they are.

Spotters strength changed from 5 to 4.

Nauzicaa Brigade now deals 5 damage.

Impera Brigade now gets +3 strength instead of +2 of every spying units

Sweers strength changed from 7 to 8.

Vanhemar strength changed from 7 to 8.

Cynthia's Guardian strength changed from 8 to 6.

Menno Coehoorn strength changed from 9 to 10.

Xarthisius strength changed from 9 to 11.

Morvran Voorhis will not shuffle the deck after using his ability.

Tibor Eggebracht now gains base value strength and reverts to 7 once removed from battlefield.

Game fixes / changes:

Fixed an issue witch Reinforced Trebuchet ability countdown continuing in the graveyard after if it's removed from the board.

Fixed an issue with Regis not transforming into Higher Vampire.

Fixed a rare issue with using Treason on a damaged Cantarella: the card will be moved to the graveyard correctly while having at most 6 strength.

Fixed an issue with Roach and Foglets not coming back on the board when previously locked.

Fixed an issue with Pavetta destroying herself after using Alzur's Double Cross.

Fixed an issue with Tuirseach Axemen recieving a massive amount of points after Dimeritium Bomb was used.

Tuirseach Axeman's ability will not be triggered by set and consume effects.

Tuirseach Axeman's ability will only be triggered by opponent's units.

Fixed an issue with Skellige faction ability not working on Morkvarg.

Fixed an issue with Ele'yas recieving points for Commando Neophyte's, which where moved with Drowners or Geralt: Aard's ability.

Revealed ambush cards will be affected by Weather now.

Morkvarg should no longer recieve random strength values after being affected by weather and resurrected.

Harpies will no longer spawn eggs when pushed by Geralt: Aard.

Fixed an issue whereby Ceallach would be activated 3 times upon using Jan Calveit's ability.

Fixed an issue whereby Dimeritium bomb would reset units' to their base strength disregarding Weather Effects.

Game polishes:

John Calveit's tooltip fixed to mention non-Gold Units.

Added a 1 turn timer to Lubberkin's ability.

Fixed Skjall's tooltip to: lose 2 strength instead of 3.

Numerous tooltip fixes.

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